AI Insights · Timothy · July 2024
Top 5 First Person Games on iOS in New Zealand - Q2 2024
In Q2 2024, the top five first-person games on iOS in New Zealand demonstrated varied performance trends in terms of downloads, revenue, and active users, according to Sensor Tower data.
In Q2 2024, the top five first-person games on the iOS platform in New Zealand exhibited diverse performance trends in downloads, revenue, and active users. The data, sourced from Sensor Tower, provides a detailed look at these popular games.
Call of Duty®: Mobile showed a significant rise in weekly revenue, starting at approximately $25.5K in early April and peaking at around $46.6K by the end of May. Weekly downloads fluctuated mildly, beginning at 1.9K in early April and slightly increasing to 1.8K by the end of June. The game maintained a stable active user base, averaging around 24K weekly active users throughout the quarter.
Minecraft experienced steady weekly revenue growth, closing the quarter at about $8.2K. Downloads remained fairly consistent, starting at 356 and ending at 388 weekly downloads. The game boasted a strong active user base, averaging around 50K weekly active users with minimal fluctuations.
Hunting Sniper: Showdown saw varied weekly revenue, peaking at approximately $2.3K in early April but dropping to around $839 by the end of June. Weekly downloads were stable, with a slight increase towards the end of the quarter, finishing at 475 downloads. Active users showed a gradual increase, starting at 1.8K and ending at 1.8K weekly active users.
Call of Duty®: Warzone™ Mobile had an uneven revenue trend, starting at $3.5K in early April and dipping to around $417 by late June. The game's downloads began strong at 4.1K but saw a decline, ending at 540 downloads. Active users also saw a decrease, starting at 7.3K and ending at 3.3K weekly active users by the end of the quarter.
Chapters: Interactive Stories experienced fluctuating weekly revenue, peaking at $2.1K in mid-June. Downloads remained low, with a peak of 106 in late April and a drop to 19 by the end of June. The game had a modest active user base, averaging around 600 weekly active users, with a slight decline towards the end of the quarter.
For more detailed insights and data, visit Sensor Tower.